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Saturday, August 10, 2019

Movies Essay Example | Topics and Well Written Essays - 2750 words

Movies - Essay Example Considered in this movie are three movies upon which two are internet based movies while the third one is an artificial intelligence movie whose rationale is to showcase the timeline trends of computers and how various changes have occurred within the sectors that use computers and how realistic and relevant the movie themes hold to reality. Wargames, HAL 9000, and Catfish are the three movies in which modes of communication are observed through and how they differ from one movie to another with respect to time – HAL 9000 is the artificial intelligence movie in this list. SYNOPSIS OF THE MOVIES Wargames Wargames is a movie that is set in the 1980s upon which the capabilities of a computer program are viewed from a gamer’s point of view. In this case, the movie focuses on the computer program the WORP, also known as Joshua. Joshua in this case is an online game that engages users to lay out protocols and follow the gaming principles. In its design and structure, WORP has no malfunctions and therefore takes commands normally from anyone that can access login details. WORP is hacked by David and Jennifer using a backdoor entry in to the program’s code and triggers the program to come to live – killing and causing mayhem in real life. The movie also presents two aspects of governance and computer gimmickry upon which the government is unable to shut down the program while the hackers have an idea of how to rectify their created problem (Badham, 1983). While focusing on a program that transmits data and receives commands from a variety of gamers around the grind, it is observed that the means of communication in this case are rather represented by slow machines, dial up connections, and the use of 8† floppy discs to enable processing of traffic when playing the game. The mode of communication in this case is that the mainframe machine installed with the WORP communicates with other workstations through a virtual interconnectivity (B adham, 1983). The characteristics of communication in this 1983 movie are central to the tactics used to initiate a communication or initializing a connection with the mainframe machine. David and Jennifer hack into the program by using David’s home computer. This means that David, although he did not have as much resources in his disposal to hack the program, did not face complex processes of hacking into the program – this points to a major security problem with the manner at which online resources could be accessed and altered during this period (Badham, 1983). HAL 9000 HAL 9000 is a movie set in 2001 in which a mainframe super computer named HAL is entrusted with the duty to observe and sustain communications in a Jupiter bound spacecraft. The relevance of HAL within the spacecraft is to monitor and control various tasks of the spacecraft such as air conditioning, closing and opening of doors, and decoding and processing of instructions. In this case, the spacecraf t and its crew do not have much influence as to how HAL is designed. However, HAL is observed learning various natural language capabilities. This leads to the deaths of crew members such as Frank Poole and David Bowman as a conflict in instructional commands force HAL to make own decisions

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